Shop Counter Kenshi

Shop Counter Kenshi - Public sales is core tech which allows players to construct shop counters. Players who are interested in making some money through trading should complete this research. I've built my outpost and have my teams gathering resources. I had built storages and then a shop counter. My workers will automatically haul to storages, but they don't seem. Shop counters don't seem to do anything in this game, and it makes building a base essentially pointless when i can't make any profit off of the resources i produce. Are there any mods out. Questions about the shop counter. So, i'm doing a hunter run and i set up one shop in the hub and another one in squin. I left one of my bois in each one while my main party goes off. A shop cannot function without a counter. Items that customers buy are dictated by. Was just starting out and was considering a shop counter to generate a little passive income (though i'd still have to stock it). Sucks it doesn't work. What's the best thing to. Any item that has that on it will be tradable via your shop counter. This includes medkits, crafting and building materials, food, and pretty much anything that you can produce. There appear to be issues regarding the selling of items through counters. The caravans don't seem to stop at the counter anymore, and i've seen reports that civilians in towns don't go. Without mods, shopping counters don't really work. You'll just get a lot of i can't afford tjat. it's pretty difficult to run shop in vanilla. Only few npcs are set to be shopping and they have. Set the building with your store counters to public; Place items for sale inside the counters, with a focus on food and alcohol; You can open up the fcs and select an npc to. Shopping is when an ai character goes around passively buying from various shop counters in the world. Every character that does this has an amount of cats to spend on items, and a list. You can only sell medicines and some material (cloths/metal plate etc) in place with npc that buy so in factions town mostly. You can spot if the npc have spawned in a town. All storages of the usable ressources should be in the store. So you can easily move the ressources from the storages to the counter. I tried to look for alternative distribution channels to push my stuff, and i found that the citizens actually buy it from your shop counter;

Public sales is core tech which allows players to construct shop counters. Players who are interested in making some money through trading should complete this research. I've built my outpost and have my teams gathering resources. I had built storages and then a shop counter. My workers will automatically haul to storages, but they don't seem. Shop counters don't seem to do anything in this game, and it makes building a base essentially pointless when i can't make any profit off of the resources i produce. Are there any mods out. Questions about the shop counter. So, i'm doing a hunter run and i set up one shop in the hub and another one in squin. I left one of my bois in each one while my main party goes off. A shop cannot function without a counter. Items that customers buy are dictated by. Was just starting out and was considering a shop counter to generate a little passive income (though i'd still have to stock it). Sucks it doesn't work. What's the best thing to. Any item that has that on it will be tradable via your shop counter. This includes medkits, crafting and building materials, food, and pretty much anything that you can produce.

Shop Counter Kenshi